Mesh Software Development

We have end to end experience in mesh software development. For any mesh software development three components are necessary

  • Application logic: Software application logic refers to the underlying code and algorithms that determine how a software application functions and behaves. It includes the decisions and processes that are followed when a user interacts with the application, as well as the rules and constraints that govern how the application operates. It also requires the ability to design and implement efficient and reliable code that can be easily tested and maintained.
  • User interface: A user interface (UI) is the way that a user interacts with a computer, device, or software application. It includes the visual elements that a user sees and uses to perform tasks, such as buttons, menus, and icons. User uses these elements to interact with the software.  We have an experience of developing GUI in QT, QML, WxWidget, WPF etc.
  • Visualization: It involves display the imported mesh model in the viewport. It also shows edited, modified mesh objects on the screen. We have also experience of handling different events and required action on that event. On mouse move, on keyboard keypress different required actions can be implemented. 
  • Collision detection between different types of objects.
  • Find the minimum distance (space/penetration depth) between objects efficiently.
  • Geometric basic algorithms (Intersections, distance computation, point inside object and others)
  • Mesh Operation Algorithm: Find mesh self-intersection/Mesh clean/Subdivide/Decimation/Hole Filling Delaunay triangulation/ Convex Hull

Mesh Library

A mesh library is a collection of functions and data structures that are used to create and manipulate mesh data in computer graphics and other fields. A mesh is a collection of vertices, edges, and faces that define the shape of an object or surface.

Our Team has experience in developing mesh library which includes below functionality.
  • Curve Generation
  • Surface Generation
  • Surface reconstruction
  • Mesh Boolean: Unite, Subtract, Intersection
  • Mesh Hole Filling
  • Mesh Smoothening
  • Mesh Subdivision
  • Mesh Decimation
  • Mesh Convex Hull
  • Mesh Repair
  • Delaunay 2D/3D Triangulation
  • Computational Geometry Algorithms:
  •  Collision detection between different types of objects.
Professionalism

Certified high-class specialists.

Experience & Skills

Certified high-class specialists.

Customer Focus

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