Mesh Library
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Mesh Library
A mesh library is a collection of functions and data structures that are used to create and manipulate mesh data in computer graphics and other fields. A mesh is a collection of vertices, edges, and faces that define the shape of an object or surface.
Mesh libraries often include functions for creating, modifying, and rendering meshes, as well as functions for performing operations on mesh data such as calculating surface normal, smoothing, and simplification.
Our Team has experience in developing mesh library which includes below functionality.

- Curve Generation
- Surface Generation
- Surface reconstruction
- Mesh Boolean: Unite, Subtract, Intersection
- Mesh Hole Filling
- Mesh Smoothening
- Mesh Subdivision
- Mesh Decimation
- Mesh Convex Hull
- Mesh Repair
- Delaunay 2D/3D Triangulation
- Computational Geometry Algorithms:
- Collision detection between different types of objects.
- Find the minimum distance (space/penetration depth) between objects efficiently.
- Geometric basic algorithms (Intersections, distance computation, point inside object and others)
- Mesh Operation Algorithm: Find mesh self-intersection/Mesh clean/Subdivide/Decimation/Hole Filling Delaunay triangulation/ Convex Hull
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